Initial Release
While I'm sure it's far from professional, I just wanted to speak candidly.
I'm by no means perfect, nobody is. I've spent a really long time -trying- to just... Finish something. Anything.
I came up with this idea as sort of a... I dunno. A short game, something that I could finish quickly. It wasn't meant to get as deep and emotional as it did... But I'm sort of glad it did, you know?
I've quite honestly cried more while making this game, than I have in my entire life.
I don't say this to garner pity, or sympathy. I just want to be honest.
I'm not sure if anyone will really -like- this game. It's not really fun. You don't go around slaying Gods or collecting loot boxes... I guess I'd think of it more as like, a little art piece.
There's a lot of things I would like to change, or rather improve. The code overall is just a mess. But my goal was to not worry about messy/uncommented code... just make it work. And I did. I finally finished something. Well, finished enough, at least.
I sincerely hope that the game can do well enough that I am able to pay back my Mom for helping me so much over the past couple of years. Ideally it does even better than that, and I'm able to redo some of the game and put it up on steam. Anything past that will go into making actual fun games, and not being homeless, haha.
I know I can get really rambly, you'll see that in my game, but I appreciate everyone that is able to bare with me.
Files
Get Nobody Talks to the Moon Anymore
Nobody Talks to the Moon Anymore
A game about a girl and the moon.
Status | Released |
Author | amagicmint |
Genre | Interactive Fiction |
Tags | 2D, emotional, GameMaker, Indie, LGBTQIA, Narrative, Pixel Art, Short, Singleplayer, Walking simulator |
More posts
- v1.0.13 days ago
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